39 Hours of Non-Stop Gaming

 

Saturday 9:00 aM - Sunday Midnight

We'll have open tables and a library of Adventurers League games, so you can start and end your own games whenever you like.  In addition, we have a schedule of games run by experienced DMs, and two Epic games during the convention!

Adventure Premieres!  Be among the first to play these adventures!  Role Play Rally will be the convention to premiere some awesome Adventurers Legal games written by local writers!  CCC-TAROT-01-06 Lies in the Moonlight and CCC-TAROT-01-07 The Seat of the Ruler continue the Tarot Cards of Fate series.  CCC-APL-01-01 It's Not Easy Being Gene is a new player-friendly adventure with blustering bullywugs.  Role Play Rally is the first public play of these before they go public!

Epic Adventures!  We will be running two more Epic games this year!  Running four times during the con, play the newest Epic, DDEP-07-02 Drums of the Dead to save Port Nyanzaru from an invading force of ghouls.  We will be running this adventure on Saturday at 2 PM and 6 PM and on Sunday at 9 AM and 2 PM with six tables for each game.  All four tiers can play in this Epic adventure!  Sunday at 7 PM, we are running DDEP-02 Mulmaster Undone, which concluded season two of Adventurers League.  Can you thwart the Elemental Cults and save Mulmaster?  Plays Tiers 1 and 2, and this is run as a charity event supporting the Austin Humae Society.  The majority of the event tickets (after paying for printing) will be donated, and we will be selling rerolls and such in exchange for donations!

Competitive D&D!  We will also be offering a special adventure, Return to the Ghost Tower of Iverness, this time.  We'll be running two tables of it all day Saturday and Sunday.  Players will use pregenerated characters and be on teams of 6 each running the same adventure.  You will score points through the game, and the team with the most points will win!  Can your team be the high scoring party?  Anyone, no matter your tier, can play, since you will be given a pregenerated character anyway!  Special unique reward for everyone that plays!

 
 

Saturday, June 16, 2018

8:00 AM: Convention Opens

Registration Desk, Convention Merchandise Booth, and Library Open

Open Table Adventuring: Throughout the convention, feel free to grab an open table and run an adventure!  We will have every game from every season of Adventurers League in the library at the registration desk, or feel free to bring your own.

 

9:00 AM: adventures begin

New Player Table: Brand new to role playing, to D&D, or to 5th edition? Come make a new character and learn the rules. The New Player Table will be open until 6 PM, and re-open Sunday morning.

Introductory Games - A series of one hour mini-adventures. Each adventure begins on the hour and is ideal for new characters of levels 1 to 4.  We will have a special table running In Volo's Wake with a 3D constructed adventure board!

Special Adventure!  Return to the Ghost Tower of Iverness (DDALCA-01) All Tiers, 4 hours, Tables 8 and 9, This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”  All tiers can play as this adventure uses pregenerated characters.

Awakening of Fates (CCC-TAROT-01-01) - Tier 1 [Levels 1-4], 2 hours, Tables 1, 2, 3, 24, The food shortages in Thentia have gotten worse. The crops aren’t producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot...  Tarot Cards of Fate, Part 1

Murder at the Stop (CCC-DDSC-01) - Tier 1 [Levels 1-4], 4 hours, Tables 5 & 6, With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required.

Secrets of Sokol Keep (DDEX-01-02) - Tier 1 [Levels 1-4], 4 hours, Table 7, Women's Table 22, Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

The Beast (DDAL-04-02) - Tier 1 [Levels 1-4], 2 hours, Table 10, Family Tables 11 & 20, Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favor; especially among the Vistani, whom the elves suspect is to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth!

Her Dying Wish (CCC-YLRA-01-01) - Tier 2 [Levels 5-10], 4 hours, Tables 12, 13, 21, You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders?

Fester and Burn (DDAL-07-06), Tier 2 [Levels 5-10], 2 hours, Table 14 & 15, The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this?  The Rot from Within Trilogy, Part 1.

Binders Torment (CCC-ROZK-01-01) - Tier 3 [Levels 11-16], 4 hours, Table 16, While attending the first annual Reclamation Day Festival in Phlan, a mysterious book is given to the adventurers, leading them to what appears to be an abandoned print shop west of the city. There they meet a would-be benefactor, who seeks their help in ridding the southern ruins of Zhentil Keep of a growing threat, the Ebon Tide, a group of mercenaries and bandits that are quickly becoming the scourge of the Moonsea.  Necromancer of Zhentil Keep, Part 1 of 3

Fire, Ash, and Ruin (DDAL-07-10) - Tier 3 [Levels 11-16], 4 hours, Table 18, Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they?

Streams of Crimson (DDAL-07-15) - Tier 4 [Levels 17-20], 4 hours, Table 19, The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek out those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Broken Chains, Part 1

11:00 AM: Adventures Begin

Fai Chen's Fantastical Faire: Fai Chen returns to Role Play Rally, offering his unique wares for trade.  Fai Chen has no need of gold, but he's happy to trade magic items.  Bring your gently used magic items to Fai Chen's cart and see what is available this time.  He always has a few interesting items, and also those items already brought in by other adventurers.  And if gold is all you have to offer, well, Fai Chen does have some spell scrolls and consumables that you can get.  There's something for everyone, but you can only visit once per day, so make it count!  Fai Chen's Fantastical Faire will be open by the registration booth throughout the convention.

By the Light of the Moon (CCC-TAROT-01-02) - Tier 1 [Levels 1-4], 2 hours, Tables 1, 3, 24, Storms batter Thentia and the rains are threatening to wash away what little farm land is available. But these are not the only storms to threaten the peace as various powers wage a quiet struggle around the city. Are you brave enough to become an Agent of the Fates?  Tarot Cards of Fate, Part 2

The Executioner (DDAL-04-03) - Tier 1 [Levels 1-4], 2 hours, Table 10, Family Tables 11 & 20, The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? 

Rotting Roots (DDAL-07-07) - Tier 2 [Levels 5-10], 2 hours, Tables 14, 15, 23, The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out?  The Rot From Within Trilogy, Part 2

1:00 PM: Break

2:00 PM: Adventures Begin

Special Adventure! Return to the Ghost Tower of Iverness (DDALCA-01) - All Tiers, 4 hours, Table 9, This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”  All tiers can play as this adventure uses pregenerated characters.

Epic Adventure!  Drums of the Dead (DDEP-07-02) - All Tiers [Levels 1-20], 4 hours, Meet at Muster Area Near Registration, A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scavenged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic.  Epic adventures are single adventures played over multiple tables!  What happens at your table will affect the other tables playing!

A Martyred Heart (CCC-TAROT-01-03) - Tier 1 [Levels 1-4], 2 hours, Tables 1, 3, 24, As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate?  Tarot Cards of Fate, Part 3

Adventure Premiere!  It's Not Easy Being Gene (CCC-APL-01-01) - Tier 1 [Levels 1-4], 4 hours, Table 2, The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up.  Play it first at Role Play Rally!  This is the first public play of this game!

A Fool and His Gold (CCC-DDSC-02) - Tier 1 [Levels 1-4], 4 hours, Table 4, Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?

A Day at the Races (DDAL-07-03), Tier 1 [Levels 1-4], 2 hours, Table 5, The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!  The Jungle Has Fangs, Part 1

Lost Tales of Myth Drannor (DDAL-00-02) - Tier 1 [Levels 1-4], 8 hours, Table 7

The Marionette (DDAL-04-04) - Tier 1 [Levels 1-4], 4 hours, Table 10, Family Table 11, A Vistani fortuneteller has called you out by name during the burgomeister’s private reading. She raved of an army of the dead, a delicate powder box, and a beautiful yet dangerous woman. Now the burgomeister wants to know why you’re more important than he is…

Shadows Over the Moonsea (DDEX-01-03) - Tier 1 [Levels 1-4], 4 hours, Women's Table 22, Life on the Moonsea isn’t easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the “eye of the dracolich.” Join the adventure and learn the truth behind this threat!

Uneasy Lies the Head (CCC-YLRA-01-02) - Tier 2 [Levels 5-10], 4 hours, Tables 12, 13, 21, Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?

Putting the Dead to Rest (DDAL-07-08) - Tier 2 [Levels 5-10], 2 hours, Tables 14 & 15, The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? The Rot from Within Trilogy, Part 3

Zhentarim's Lament (CCC-ROZK-01-02) - Tier 3 [Levels 11-16], 4 hours, Table 17, A dark force is rising from the ruins of Zhentil Keep. The Zhentarim themselves are on the move to stop it from spreading, and you have been pulled into the struggle. Will you find the objects of power that your adversary searches for before it is too late?  Necromancer of Zhentil Keep, Part 2 of 3

Pools of Cerulean (DDAL-07-16) - Tier 4 [Levels 17-20], 4 hours, Table 19, The Land of Ash and Smoke was once home to a wizard’s sprawling complex and although the balor and its minions are now destroyed, evidence has come to light that more than a little of the arcane enclave was shifted into the Abyss. Where such magics take hold, the world strains to contain such power. Some speak of the land rippling like water, and the air boiling into murderous mist, and of powerful abominations that step out of thin air. Broken Chains, Part 2

4:00 PM: Adventures Begin

Tangled Woods (CCC-TAROT-01-04) - Tier 1 [Levels 1-4], 2 hours, Tables 1, 3, 24, The festival of Highharvestide fast approaches the Moonsea, but denizens of Thentia are not celebrating. Famine looms due to recent bad harvests and an increasingly impassible harbor. Survival may depend on the arrival of every larder-laden wagon. Could more trouble than bandits stand between the farmers and the walls of Thentia this season?  Tarot Cards of Fate, Part 4

A Walk in the Park (DDAL-07-04) - Tier 1 [Levels 1-4], 2 hours, Table 5, A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all.  The Jungle Has Fangs, Part 2

The Mirror Cities of Gulthias (CCC-GARY-07) - Tier 2 [Levels 5-10], 2 hours, Table 14, 15, 18, Beneath the ancient Gulthias tree is buried an even older city of Elvish design, populated by strange inhabitants that seem to be slaves of the tree. After exploring the city, you’ve found that there are strange passageways buried through the roots in the middle of common pathways, leading to a mirror city underneath. This city is suspended from the roots as the city it mirrors above is built on top of the roots. A darkness falls over this city, and you step carefully from root to root lest you fall into the deeper darkness below.

6:00 PM: Break

7:00 PM: Adventures Begin

Special Adventure!  Return to the Ghost Tower of Iverness (DDALCA-01) - All Tiers, 4 hours, Table 8, This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”  All tiers can play as this adventure uses pregenerated characters.

Epic Adventure!  Drums of the Dead (DDEP-07-02) - All Tiers [Levels 1-20], 4 hours, Meet at the Muster Area Near Registration, A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scavenged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic.

The Lost Apprentice (CCC-TAROT-01-05) - Tier 1 [Levels 1-4], 2 hours, Table 1, Tarot Cards of Fate, Part 5

A Martyred Heart (CCC-TAROT-01-03) - Tier 1 [Levels 1-4], 2 hours, Table 2, As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate?  Tarot Cards of Fate, Part 3

Adventure Premiere!  It's Not Easy Being Gene (CCC-APL-01-01) - Tier 1 [Levels 1-4], 4 hours, Table 3, The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up.

A Day at the Races (DDAL-07-03) - Tier 1 [Levels 1-4], 2 hours, Table 4, The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!  The Jungle has Fangs, Part 1

A Fool and His Gold (CCC-DDSC-02) - Tier 1 [Levels 1-4], 4 hours, Tables 5 & 6, Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?

The Ghost (DDAL-04-06) - Tier 1 [Levels 1-4], 4 hours, Table 10, Family Table 11, Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however, the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move.

Bound by Duty (CCC-YLRA-01-03) - Tier 2 [Levels 5-10], 4 hours, Tables 12 & 13, Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. The adventurers find respite from this political strife when they are hired by the Chiang Emporium for an escort mission. The party is to sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take place upon her arrival. The voyage is perilous, but not nearly as complicated as what awaits the adventurers when they finally make it back to town.

That Which Lies Buried (CCC-GARY-08) - Tier 2 [Levels 5-10], 2 hours, Tables 14, 15, 18, You’ve descended further into the earth, deep under the Gulthias tree, past the both the Elven cities of light and dark, and now the perpetual darkness of an immense pit faces you. What waits for you at the bottom? Is it the evil force that has corrupted the tree above? Do you dare disturb what has been buried so deep?

Necromancer's Ascent (CCC-ROZK-01-03) - Tier 3 [Levels 11-16], 4 hours, Table 16 & 17, The necromancer has been revealed, and his tower of black rock now dominates the ruins of Zhentil Keep. You must race against his machinations, or a cloud of undeath will overwhelm the Moonsea and beyond.  Necromancer of Zhentil Keep, Part 3 of 3

Cauldron of Sapphire (DDAL-07-17) - Tier 4 [Levels 17-20], 4 hours, Table 21, Just off the southern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened – and yet the recent events did not set if off. So why is it threatening to explode now?  Broken Chains, Part 3

9:00 PM: Adventures Begin

Adventure Premiere!  Lies in the Moonlight (CCC-TAROT-01-06) - Tier 1 [Levels 1-4], 2 hours, Table 1, Tarot Cards of Fate, Part 6

Tangled Woods (CCC-TAROT-01-04) - Tier 1 [Levels 1-4], 2 hours, Table 2, The festival of Highharvestide fast approaches the Moonsea, but denizens of Thentia are not celebrating. Famine looms due to recent bad harvests and an increasingly impassible harbor. Survival may depend on the arrival of every larder-laden wagon. Could more trouble than bandits stand between the farmers and the walls of Thentia this season?  Tarot Cards of Fate, Part 4

A Walk in the Park (DDAL-07-04) - Tier 1 [Levels 1-4], 2 hours, Table 4, A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all.  The Jungle Has Fangs, Part 2

The Witch Maiden (CCC-GARY-09) - Tier 2 [Levels 5-10], 2 hours, Tables 14, 15, 18, You’ve found yourselves trapped inside the tomb and temple of a Witch Maiden, one of the fabled First Sacrifices to the Witch King of ages ago. A powerful Lich in her own right, you hope that you wander through her tomb while she still slumbers, or else your journey this far deep into the evil darkness will come to a swift and abrupt end.

Midnight: Registration Closes

Registration Desk, Convention Merchandise Booth, and Library will re-open at 8 AM Sunday.
Fai Chen  will re-open at 9 AM Sunday.


Sunday, June 17, 2018

8:00 AM: Convention Opens

Registration Desk, Convention Merchandise Booth, and Library Open

Open Table Adventuring: Throughout the convention, feel free to grab an open table and run an adventure!  We will have every game from every season of Adventurers League in the library at the registration desk, or feel free to bring your own.

 

9:00 AM: adventures begin

Fai Chen's Fantastical Faire: Fai Chen returns to Role Play Rally, offering his unique wares for trade.  Fai Chen has no need of gold, but he's happy to trade magic items.  Bring your gently used magic items to Fai Chen's cart and see what is available this time.  He always has a few interesting items, and also those items already brought in by other adventurers.  And if gold is all you have to offer, well, Fai Chen does have some spell scrolls and consumables that you can get.  There's something for everyone, but you can only visit once per day, so make it count!  Fai Chen's Fantastical Faire will be open by the registration booth throughout the convention.

New Player Table: Brand new to role playing, to D&D, or to 5th edition? Come make a new character and learn the rules. The New Player Table will be open until 6 PM, and re-open Sunday morning.

Introductory Games - A series of one hour mini-adventures. Each adventure begins on the hour and is ideal for new characters of levels 1 to 4.  We will have a special table running In Volo's Wake with a 3D constructed adventure board!

Return to the Ghost Tower of Iverness (DDALCA-01) All Tiers, 4 hours, Tables 8 and 9, This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”  All tiers can play as this adventure uses pregenerated characters.

Epic Adventure!  Drums of the Dead (DDEP-07-02) - All Tiers [Levels 1-20], 4 hours, Meet at the Muster Area Near Registration, A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scavenged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic.

Adventure Premiere!  The Seat of the Ruler (CCC-TAROT-01-07) - Tier 1 [Levels 1-4], 4 hours, Table 1, Election time in Thentia is here! With the recent, strange events surrounding Thentia, there is a tense contest for the seat of Watchlord of Thentia. The town has divided itself into factions supporting their candidates, and with that, the people have been very hostile to each other. On election day, certain key figureheads in the town need to vote, but might need some help getting there…  Tarot Cards of Fate, Part 7

The Lost Apprentice (CCC-TAROT-01-05) - Tier 1 [Levels 1-4], 2 hours, Table 2, Tarot Cards of Fate, Part 5

Whispers in the Dark (DDAL-07-05) - Tier 1 [Levels 1-4], 2 hours, Tables 4 & 5, The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy.

The Courting of Fire (DDEX-01-05) - Tier 1 [Levels 1-4], 4 hours, Table 7, An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can’t be good for the citizens of Phlan.

Beneath the Surface (CCC-THENT-01-01) - Tier 1 [Levels 1-4], 2 hours, Tables 10 & 11, Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there?  Squamous Writhings, Part 1 of 3

Dues For the Dead (DDEX-01-04) - Tier 1 [Levels 1-4], 4 hours, Women's Table 22. For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.

Plots in Motion (CCC-SFBAY-01-01) - Tier 2 [Levels 5-10],84 hours, Tables 12 & 13, In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.

In Dire Need (DDAL-05-04) - Tier 2 [Levels 5-10], 2 hours, Table 14 & 15, An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

Into the Darkness (CCC-TRI-01) - Tier 3 [Levels 11-16], 4 hours, Table 17, As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?  The Yûlash Series, Part 1

In Search of Secrets (DDAL-07-12) - Tier 3 [Levels 11-16], 4 hours, Table 19, The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking!

Turn Back the Endless Night (DDAL-07-18) - Tier 4 [Levels 17-20], 4 hours, Table 21, Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four and conclusion of the Broken Chains Series.

11:00 AM: Adventures Begin

Lies in the Moonlight (CCC-TAROT-01-06) - Tier 1 [Levels 1-4], 2 hours, Table 2, Tarot Cards of Fate, Part 6

Winter's Flame (DDAL-00-04) -Tier 1 [Levels 1-4], 4 hours, Tables 4 & 5, This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing. With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday?

Those That Dwell Beneath (CCC-THENT-01-02) - Tier 1 [Levels 1-4], 2 hours, Tables 10 & 11, In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?  Squamous Writhings, Part 2 of 3

A Dish Best Served Cold (DDAL-05-05) - Tier 2 [Levels 5-10], 2 hours, Table 15, Among the Story of Stagwick, giants are a recurring theme, but a long-standing peace with giant-kind is now threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’s thirst for revenge?

1:00 PM: Break

2:00 PM: Adventures Begin

Return to the Ghost Tower of Iverness (DDALCA-01) - All Tiers, 4 hours, Table 8 & 9, This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”  All tiers can play as this adventure uses pregenerated characters.

Epic Adventure!  Drums of the Dead (DDEP-07-02) - All Tiers [Levels 1-20], 4 hours, Meet at the Muster Area Near Registration, A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scavenged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic.

Adventure Premiere!  The Seat of the Ruler (CCC-TAROT-01-07) - Tier 1 [Levels 1-4], 4 hours, Tables 1, 2, 3, Election time in Thentia is here! With the recent, strange events surrounding Thentia, there is a tense contest for the seat of Watchlord of Thentia. The town has divided itself into factions supporting their candidates, and with that, the people have been very hostile to each other. On election day, certain key figureheads in the town need to vote, but might need some help getting there…  Tarot Cards of Fate, Part 7

Eyes of Blood (CCC-RPR-01) - Tier 1 [Levels 1-4], 4 hours, Table 4 & 5, Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band’s leader remains trapped in goblin territory with their chieftain as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve the mercenary and his captive before it is too late.

The Scroll Thief (DDEX-01-06) - Tier 1 [Levels 1-4], 4 hours, Table 7, Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of various schools in the area concerned. The headmasters’ pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decides to reach out to you and your kind to bring those responsible to justice.

The Dreaming Relic (CCC-THENT-01-03) - Tier 1 [Levels 1-4], 4 hours, Tables 10 & 11, The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black…and it hungers.  Squamous Writhings, Part 3 of 3

The Courting of Fire (DDEX-01-05) - Tier 1 [Levels 1-4], 4 hours, Table 22, An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can’t be good for the citizens of Phlan.

Forgotten Traditions (DDAL-05-11) - Tier 2 [Levels 5-10], 4 hours, Table 14 & 15, The origin of rune magic has long been lost upon the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, rune magic has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

Impression Left Behind (CCC-TRI-02) - Tier 3 [Levels 11-16], 4 hours, Table 16, Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.  The Yûlash Series, Part 2

The Fathomless Depths of Ill Intent (DDAL-07-14) - Tier 3 [Levels 11-16], 4 hours, Table 18, The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done!

Old Bones and Older Tomes (DDAL-07-13) - Tier 3 [Levels 11-16], 4 hours, Table 19, The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?

Turn Back the Endless Night (DDAL-07-18) - Tier 4 [Levels 17-20], 4 hours, Table 21, Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four and conclusion of the Broken Chains Series.

6:00 PM: Break

7:00 PM: Adventures Begin

New Player Tables and Game Library close.  Please have any checked out adventures returned at this time.

Epic Adventure!  Mulmaster Undone (DDEP-02) - Tiers 1 & 2 [Levels 1-10], 4 hours, Meet at the Muster Area Near Registration, The Cults of Elemental Evil have been unveiled within the City of Danger and in retaliaiton, they seek to use the fundamental forces of nature to destroy it from within. Join your factions as well as the Blades, Cloaks, Hawks, and Soldiers alike in defending Mulmaster against those that would burn, crust, drown, and buffet it into oblivion.

Midnight: Convention Closes

Registration Desk, Convention Merchandise Booth, and Fai Chen close.  Con Merch will be open for last minute purchases, and Fai Chen will remain be open after the Epic for final magic item trading.