39 Hours of Non-Stop Gaming

 

Saturday 9:00 aM - Sunday Midnight

 

The schedule below is incomplete.
Our official schedule is still being developed and finalized with dungeon masters assigned.

 

We'll have open tables and a library of Adventurers League games, so you can start and end your own games whenever you like.  In addition, we have a schedule of games run by experienced DMs, and three Epic games during the convention!

Adventure Premieres!  Be among the first to play these Season 7 adventures!  Role Play Rally will be the convention to premiere adventures DDAL07-09 Unusual Opposition and DDAL07-10 Fire, Ash, and Ruin.  These are the first Tier 3 adventures to come in Season 7, and Role Play Rally is the first con to get them!  You'll get to play them early before they're available to the public!

Epic Adventures!  We will be running another Epic game this year!  With muster starting Sunday at 6:30, we will run DDEP07-01 Peril at the Port!  A game for Tiers 1 and 2, you'll be defending Port Nyanzaru against invading pirates!  Epic adventures have several tables working together in the same adventure, and they are big and awesome!  Role Play Rally will be one of the last chances to play this adventure before it's retired!

D&D Open!  Play the 2017 Open where you and other teams will race against the clock to see who can meet the challenge of the Lost Temples of Lake Luo!  Will your team be the one to make it the farthest, or will you fall to vicious monsters and inscrutable traps in the jungles of Chult?  A massive event with multiple tables running separate instances of the same adventure in parallel to see who does the best in the time given.  For characters up to level 10, it will be a challenging 8 hours and run Saturday afternoon and evening with muster beginning at 2:30 PM.

 
 

Saturday, January 6, 2018

8:00 AM: Convention Opens

Registration Desk, Convention Merchandise Booth, and Library Open

Open Table Adventuring: Throughout the convention, feel free to grab an open table and run an adventure!  We will have every game from every season of Adventurers League in the library at the registration desk, or feel free to bring your own.

 

9:00 AM: adventures begin

Fai Chen's Fantastical Faire: Fai Chen returns to Role Play Rally, offering his unique wares for trade.  Fai Chen has no need of gold, but he's happy to trade magic items.  Bring your gently used magic items to Fai Chen's cart and see what is available this time.  He always has a few interesting items, and also those items already brought in by other adventurers.  And if gold is all you have to offer, well, Fai Chen does have some spell scrolls and consumables that you can get.  There's something for everyone, but you can only visit once per day, so make it count!  Fai Chen's Fantastical Faire will be open by the registration booth throughout the convention.

New Player Table: Brand new to role playing, to D&D, or to 5th edition? Come make a new character and learn the rules. The New Player Table will be open until 6 PM, and re-open Sunday morning.

Introduction Games - A series of one hour mini-adventures. Each adventure begins on the hour and is ideal for new characters of levels 1 to 4.  We will have a special table running In Volo's Wake with a 3D constructed adventure board!

 

10:00 AM: adventures begin

CCC-DDSC-01, Murder at the Stop (Tier 1): fadsf. 4 hours. Part of the XXX series.

DDAL06-01, A Thousand Tiny Deaths (Tier 1): fdsa. 2 hours.

CCC-BMG-01 CORE 01-01, A Scream in the Night (Tier 1): fdsa. 4 hours. Part of the XXX series.

Premiere!  CCC-TAROT-01-01 Awakening of Fates (Tier 1): fdsa. 2 hours. Part of the XXX series.

CCC-SALT-01-01 Rumors of Riches (Tier 1): fdsa. 2 hours. Part of the XXX series.

Premiere!  CCC-RPR-01 Eyes of Blood (Tier 1): fdsa. 4 hours

DDEX02-07, Bounty on the Bog (Tier 1): fdsa. 4 hours.

DDEX01-07, Drums on the Marsh (Tier 1): fdsa. 4 hours.

DDEX02-02, Embers of Elmwood (Tier 1): fdsa. 4 hours.

DDEX01-02, Secrets of Sokol Keep (Tier 1): fdsa. 4 hours.

CCC-BMG-16 ELM 01-01 The Sage of Cormanthor (Tier 2): fdsa. 4 hours. Part of the XXX series.

DDEX03-07 Herald of the Moon (Tier 2): fdsa. 4 hours.

DDAL07-06, Fester and Burn (Tier 2): fdsa. 2 hours.

CCC-BMG-19 HULB-02-01 Winter's Frosty Kiss (Tier 2): fdsa. 4 hours. Part of the XXX series.

DDAL05-04, In Dire Need (Tier 2): fdsa. 2 hours.

Premiere! DDAL07-09, Unusual Opposition (Tier 3): fdsa. 4 hours.

Premiere! DDAL07-10, Fire, Ash, and Ruin (Tier 3): fdsa. 4 hours.

Ruins of Hisari (Tier 3): fdsa. 4 hours.

DDEX03-04, It's All in the Blood Part 1 (Tier 3): fdsa. 4 hours. Part of the XXX series.

 

Noon: adventures begin

DDAL06-03, Crypt of the Death Giants (Tier 4): fdsa. 2 hours.

Premiere!  CCC-TAROT-01-02 By the Light of the Moon (Tier 1): fdsa. 2 hours. Part of the XXX series.

CCC-SALT-01-02, Moor Trouble (Tier 1): fdsa. 2 hours. Part of the XXX series.

DDAL07-07, Rotting Roots (Tier 2): fdsa. 2 hours.

DDAL05-05, A Dish Best Served Cold (Tier 2): fdsa. 2 hours.

 

2:00 PM: Prep for OPen

Adventure Break: Muster for the Open will begin at 2:30 PM with the game starting at 3:00 PM.  At 2:00, we will clear the tables used for the Open, and give everyone a break.

 

2:30 PM: d&D Open begins!

D&D OPEN: Lost Temples of Lake Lui (DDOPEN2017)Tiers 1-2, 30 minute muster, 8 hour adventure
Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will span nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers.

 

3:00 PM: adventures begin (These will run during the Open)

Premiere!  CCC-TAROT-01-01, Awakening of Fates (Tier 1): fdsa. 2 hours. Part of the XXX series.

DDEX01-03, Shadows Over the Moonsea (Tier 1): fdsa. 4 hours.

CCC-BMG-16 ELM 01-02, The Lost Sanctum (Tier 2): fdsa. 4 hours. Part of the XXX series.

DDEX03-08, The Malady of Elventree (Tier 2): fdsa. 4 hours.

DDAL05-11, Forgotten Traditions (Tier 2): fdsa. 4 hours.

DDEX03-04, It's All in the Blood Part 1 (Tier 3): fdsa. 4 hours. Part of the XXX series.

 

7:00 PM: adventures begin (These will run during the Open)

Premiere!  CCC-TAROT-01-03, A Martyred Heart (Tier 1): fdsa. 2 hours. Part of the XXX series.

 

7:00 PM: adventures begin (These will run during the Open)

Premiere!  CCC-TAROT-01-02 By the Light of the Moon (Tier 1): fdsa. 2 hours. Part of the XXX series.

DDEX01-04, Dues for the Dead (Tier 1): fdsa. 4 hours.

CCC-BMG-16 ELM 01-03, The Battle of Elmwood (Tier 2): fdsa. 4 hours. Part of the XXX series.

DDEX01-12, Raiders of the Twilight Marsh (Tier 2): fdsa. 4 hours.

DDAL05-13, Jarl Rising (Tier 2): fdsa. 4 hours.

Premiere! DDAL07-09, Unusual Opposition (Tier 3): fdsa. 4 hours.

 

9:00 PM: adventures begin (These will run during the Open)

Premiere!  CCC-TAROT-01-04, Tangled Woods (Tier 1): fdsa. 2 hours. Part of the XXX series.

 

12:00 am: Registration Desk Closes

Including the game library and con merchandise sales.  The game floor will be open through the night for open play.


Sunday, January 7, 2018

9:00 AM: Registration Opens & Scheduled adventures Begin

Registration Desk, Convention Merchandise Booth, and Library Open

Fai Chen's Fantastical Faire: Fai Chen returns to Role Play Rally, offering his unique wares for trade.  Fai Chen has no need of gold, but he's happy to trade magic items.  Bring your gently used magic items to Fai Chen's cart and see what is available this time.  He always has a few interesting items, and also those items already brought in by other adventurers.  And if gold is all you have to offer, well, Fai Chen does have some spell scrolls and consumables that you can get.  There's something for everyone, but you can only visit once per day, so make it count!  Fai Chen's Fantastical Faire will be open by the registration booth throughout the convention.

Open Table Adventuring: Throughout the convention, feel free to grab an open table and run an adventure!  We will have every game from every season of Adventurers League in the library at the registration desk, or feel free to bring your own.

 

6:30 PM: Epic adventure begins!

EPIC ADVENTURE: Peril at the Port (DDEP07-01)Tiers 1-2, 30 minute muster, 4 hour adventure, 30 minute epilogue
Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!

 

12:00 AM: Convention Closes