Code of Conduct
Role Play Rally is a place where people should come to game and enjoy themselves. To that end, anyone that attends, volunteers, or exhibits at Role Play Rally agrees to the Code of Conduct below. This Code is meant to outline the values upon which the convention is built. Namely, one of respect, enjoyment, inclusion, and acceptance. Violating these rules can cause action up to and including ejection from the convention without a refund at the discretion of conference organizers. In addition to following the Adventurers League Code of Conduct, we add the below clarifications and details:
Harassment of any sort is neither accepted nor tolerated.
Harassment includes, but is not limited to, offensive comments and actions related to gender, expression, age, sexual orientation, physical appearance, race, disability, ethnicity, and religion. It also includes displaying sexual images, deliberate intimidation, stalking, following, harassing photography, disruption of events, inappropriate physical contact, and unwelcome sexual attention.
Anyone asked to cease harassing behavior is expected to do so immediately. Warnings for harassing activities are not guaranteed, and anyone conducting in harassing activity may be ejected from the convention without a refund at the discretion of the convention organizers.
If you are being harassed, see someone else being harassed, or have any other concerns, please contact any convention staff member to help resolve the issue and provide resolution to the harassment.
This harassment policy also extends into the games that are being played. Harassment of another player is not excused because such action is "in character" or because it is part of the confines of the game rather than directly to another person. Harassing behavior in "real life" is also forbidden between player characters in game.
Further, attendees, volunteers, and exhibitors are expected to adhere to the following:
- Convention name badges must be worn at all times. Failure to wear your name badge can cause you to be removed from the convention. Keeping your badge is your responsibility, and replacement badges can only be issued at full cost for admission.
- No outside alcohol is permitted at the convention. Per the rules of the State of Texas, any alcohol consumed must be purchased from the venue. The hotel operates a lobby bar, and any drinks purchased there may be brought into the convention. However, any attendee that is disruptively intoxicated by either alcohol or illegal drugs may be ejected from the convention without a refund at the discretion of convention organizers.
- Be respectful of the venue. The hotel has been very good to work with, and we want them to welcome us back in future years. Be gracious to the staff working, do not destroy or damage hotel equipment, and be mindful of noise levels when in public areas of the venue.
- You are responsible for your belongings. Neither Role Play Rally, its organizers, its staff, nor the hotel are responsible for your belongings or any lost or stolen property. A Lost and Found is available at the registration desk, and the hotel maintains a lost and found area at the front desk. If you find any lost property, please turn it in to the convention registration desk.
- Minors must be supervised. Any attendee under the age of 15 must be accompanied by an adult. Both the child and the adult must be registered for the convention. Note that while children are permitted at the convention, they should be aware that the majority of attendees are adults, and the children should be aware of the level of play and maturity expected of them. Unruly or disruptive children, along with their guardian, may be asked to exit the convention until the child can be calmed. But we ask that guardians take action before being asked out of courtesy to the other attendees.
Adventurers League Code of Conduct
The document below was written by Wizards of the Coast as a code of conduct for all Adventurers League events. In addition to the Code of Conduct above, Role Play Rally abides by this document. This Code of Conduct is also printed in the Player's Guide for each season of Adventurers League.
D&D Adventurers League play is meant to be inclusive, fun, and safe. All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following code of conduct:
- Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others at the event.
- Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the organizer of the event immediately.
- Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.
- The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer. The organizer has the right to remove a disruptive or threatening player or Dungeon Master from the play area or premises.
- No tolerance is given for theft or aggressive behavior. Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.
Examples of Violations
Organizers, DMs, and players alike should maintain an awareness of possible violations to the code of conduct.
- Excessively vulgar or profane language
- Throwing or breaking objects in anger
- Leaving excessive trash in the play area
- Talking over other players excessively
- Demanding more attention from the DM
- Talking on a phone excessively at the table
- Using racial, gender, or cultural slurs against another participant
- Taking inappropriate photos of other participants
- Harassing other participants
- Using social media to bully other participants
- Threatening to hit other participants
- Tearing up another player’s character sheet
- Pulling out another participant’s chair, causing the player to fall
- Intentionally turning over a table
- Stealing books, miniatures, or other products
- Stealing another participant’s certificates
- Taking another participant’s dice without asking permission
- Stealing organizer or DM materials, such as table tents, maps, and adventure documents
An organizer who has code of conduct violations brought to his or her attention should resolve the manner quickly and professionally, with minimal disruption to the event if possible. The responses given here are guidelines, and if the situation calls for a more or less serious response to resolve a situation, the organizer is empowered to take appropriate action. Disruptive behavior can be dealt with by the Dungeon Master upon first offense by issuing the participant a warning. Upon being issued a second warning, the Dungeon Master should notify the organizer of the event. If the Dungeon Master is engaging in disruptive behavior, a player should immediately inform the organizer.
Unsafe behavior is more serious, and the Dungeon Master or other participants have the right to notify the organizer immediately. The organizer should issue a warning for the first offense, and remove the player from the table or play area upon any subsequent offenses.
Theft and aggressive behavior are grounds for an immediate removal from the play area and/or premises and should always be brought to the organizer’s attention immediately.